Thursday 12 March 2015

La Decima Vittima/The 10th Victim (Spoilers ....Duh)

Adding to my previous blog post about Pervasive Games I would like to talk about the film La Decima Vittima or to you and me The 10th Victim.

Now this film is probably the inspiration for the game that I was talking about in the blog that I have mentioned and that game is Killer/Assassin. The reason I say that this could possibly be the inspiration is because the film is essentially a game of Killer/Assassin that is used to avoid big wars as it allows players to kill legally in the "Big Hunt" which is considered a form of entertainment in the film, the aim of the game in the film is to survive ten round of the big hunt, these rounds consist of five rounds of being a hunter and five rounds of being the victim, whoever survives all ten rounds is the winner and receive a large sum of money and can retire.

There are rules that are to be followed in the film just like the game that people play today, like there are certain areas where players are not allowed to kill unless they have permission from the owner of the establishment.

The film follows Caroline Meredith a huntress looking for her tenth victim, who happens to be Marcello Poletti, Caroline knows who she has to hunt and knows what he looks like and where to find him, she gets this information because of her sponsors who are using her in an advert for their product, Marcello however has no idea what his hunter looks like or if they are even male or female, all he knows is that he is being hunted.

In the film things get complicated because Marcello figures out that Caroline is more than likely there to kill him however he can't bring himself to kill her before she can him because he starts to fall in love with her. Well in the end it turns out that the feeling is mutual, she helps him fake his death and just as you think everything is going to be good, he shoots her, she comes back surviving the shot due to a really good bullet proof vest, just as you think it's all over the make an escape together from Marcello's crazy ex wife (who I completely forgot about).

I guess I strayed from the point of this blog a little, I was going to use it to make the connection between the game played today Killer/Assassin and the film, but the film was just that bad that it was actually rather good, not that I recommend you go and buy it but if you see it on Netflix then give it at watch you might be surprised.




Pervasive Games.

We had a lecture on pervasive games these are games that are played often by large groups of people in the real world.

One of the most well known pervasive games is a game called "Killer/Assassin " this is a game that allows players to eliminate each other from the game using mock weapons, ranging from wooden spoons to nerf guns, the aim is to be the last surviving player. These games are very popular among university campuses who have their own dedicated "Assassins' Guild", I know this because the university that I am studying at had their own "Assassins' Guild" unfortunately I missed the opportunity to be apart of the game in the first semesters but hopefully I'll be able to in my second year of study.

Anyway back to the game, there are a number of different rule sets depending on where the game is being played, in most games that are played on university campuses there are a number of safe zones where players cannot be killed, these are areas such as the lecture halls or the computer labs. Often times players must submit a photo of themselves so that the people who are hunting them know who they are and what they look like so that bystanders are not shot with a nerf gun as some people might not be too happy about that. In some cases the game actually has a police force that is often comprised of eliminated players, the job of the police force is to track down rule breakers, or if the game you are playing has a time limit on kills it is to penalise players who are behind in their scheduled killings.

Now although these games can be extremely fun for the people who are playing them and the people that know about them, they can cause some problems if members of the public get the wrong impression if they see two players of the game and witness the "assassination". However this is often not the case as the weapons that are used cannot really be mistaken as actual weapons and it cannot be mistaken for a genuine act of violence.

Although I have not been able to participate in any pervasive games as of yet I am hoping to start playing assassin once the new game starts and maybe even create a guild of my own to go against the assassins guild, like a permanent police force to co exist with the players.







 

Saturday 7 March 2015

Games Britannia 3: The Joystick Generation

We had watched the last part of the Games Britannia documentary and in this episode the main focus was on computer games.

 One of the main games that was being talked about in this episode was the Grand Theft Auto series, mainly Grand Theft Auto IV, they used this game to raise some points about morality in video games as in the Grand Theft Auto series players are allowed to roam around a virtual city and cause havoc and chaos, players are allowed to do what they want, when they want and this is why the game brings up some points of morality as players are not really limited to what they do so it is up to them to decide if what they are doing is morally correct or not. Although there is also a story that players are allowed to play through which develops the characters and gives them some back story, most players will instead spend most of their time roaming around the city doing what they want.

Another game that was mentioned in this episode is the Little Big Planet series, this game is a lot different to the Grand Theft Auto series as Little Big Planet is aimed more towards children and players who like to be creative. It allows players to create what they like with a number of tools, it also allows other players to the play these levels that players make.