Brathwaite, B and Schreiber, I (2009) Challenges for game designers non-digital exercises for video game designers. Boston Massachusetts, Course Technology.
Chick, T (2006) "Shoot Club: The Doom 3 Review" In Salen, K and Zimmerman, E (Eds) The game design reader: A Rules of Play Anthology. London, MIT Press, PP 156 -171.
Swacha, J; Skrzyszewski, A and Wojciech,A,S (2010) "Computer Game Design Classes: The Students' and Professionals' Perspectives". Informatics in Education. Volume 9 249-260..
Yes!
ReplyDelete